On Thursday, December 23, Lone Star Comics Dallas will host a Night-Before-Crushness Warhammer 40K event--a 400 point, face-all-comers, winner-take-all 'Capture the Flag' Contest!
From 5pm till 9pm, hobbyists may bring a 400-point, codex-legal army from any in print 40K codex and battle any opposing force for control of pre-established, movable 'flag' objectives. Each 400-point force must have 1 (and only 1) HQ choice, a 'leader' single model which is the only model in the force which can 'capture' a flag; the remainder of the points are not subject to the Force Org chart, meaning the player may construct them from any other elements of the codex they choose!
Players capture a flag by moving their designated HQ choice leader single model into base contact with it during the Movement (not Shooting/Running or Assault) phase; if the HQ choice model is still in base contact with the flag at the end of that--or any subsequent--player turn, the player earns one Flag Point each player turn. The winner is the player at the end of the night who has accumulated the most Flag Points.
Opponents may deprive the HQ model of its captured flag by killing the model--by shooting, assault, blowing it up in a vehicle, any way possible--at which point the HQ drops the flag, ceases earning Flag Points...and any elements of the controlling player's army still on the board must begin moving toward the board edge point where they began play. Upon any model of that player's force reaching the board edge point, they obtain reinforcements and all casualties to that point--including their HQ model leader--are reconstituted, entering play from that board edge point at the beginning of their next Movement phase.
The flags may NEVER leave the tabletop. If a force in possession of the flag withdraws (see below) or is forced off the table by special rule, the flag is left at the last place on the table where the capturing model stood, and play continues.
Players may start and stop play as their schedule allows throughout the evening, keeping track of their total accrued Flag Points to determine victory.
Players will be assigned to one of two 'sides' without regard to army faction, only balancing the number of players on each side. Players are not actually working together, as in a megabattle, but to keep player turns and game turns straight, players may only attack armies on the opposing side. If a player wishes, they may 'change sides' as more players arrive to participate, by completing a withdrawal of their on table force to the board edge point as indicated above for receiving reinforcements, then starting at a board edge point on the opposite side in the following turn.
Board edge points are anywhere on the player's side's long table edge which allow the player's force to legally move onto the tabletop (ie, without coming within 1" of another model, etc).
Although fully painted armies are not required (this is a not-terribly-serious, all-for-fun kind of contest, and perfect for both beginners and experienced hobbyists wanting to try a new army), every participant who brings a fully based, fully painted 400-point force to play with will be able to roll a D3 before their first turn and get that many bonus Flag Points to start with--and if they make any purchase at Lone Star Dallas before or during their participation in the Capture the Flag contest, they can receive an additional one-time D3 roll bonus to their Flag Point total! These rolls MUST be witnessed by either the event moderator or a Lone Star Dallas employee.
Lone Star Dallas intends to award a grand prize to the general who accrues the most Flag Points--so bring your 400-point force, your codex, your printed, legal, legible army list and battle to the last Thursday, December 23 at the Night-Before-Crushness 40K 'Capture the Flag' event!